WEEK 1
Introduction to Media Culture
Media Culture is the study of relationship
between media and
culture and how this relation affects cultural growth in societies. At the end of this course, I can manage to describes
basic concepts of cultural studies in relation to media and how media
influences culture of a society and vice versa.I also can justifies the
different perspectives on culture from over many periods and places and how
these cultures use media.
Name : Sharedzuan Samsudeen
ID : 1102702495
Blog : abangzeemediaculture.blogspot.com
Name : Sharedzuan Samsudeen
ID : 1102702495
Blog : abangzeemediaculture.blogspot.com
Reading Material
What is Media? : Mass Media
The mass media are diversified media technologies that are intended to reach a large audience by mass communication. The technologies through which this communication takes place varies. Broadcast media such as radio, recorded music, film and televisiontransmit their information electronically. Print media use a physical object such as a newspaper, book, pamphlet or comics, to distribute their information. Outdoor media is a form of mass media that comprises billboards, signs or placards placed inside and outside of commercial buildings, sports stadiums, shops and buses. Other outdoor media include flying billboards (signs in tow of airplanes), blimps, and skywriting. Public speaking and event organising can also be considered as forms of mass media. The digital media comprises both Internet and mobile mass communication. Internet media provides many mass media services, such as email, websites, blogs, and internet based radio and television. Many other mass media outlets have a presence on the web, by such things as having TV ads that link to a website, or distributing a QR Code in print or outdoor media to direct a mobile user to a website. In this way, they can utilise the easy accessibility that the Internet has, and the outreach that Internet affords, as information can easily be broadcast to many different regions of the world simultaneously and cost-efficiently.
The organizations that control these technologies, such as television stations or publishing companies, are also known as the mass media.
Human Communication and Media (Mass Media)
In the late 20th Century, mass media could be classified into eight mass media industries: books, newspapers, magazines, recordings, radio, movies, television and the internet. With the explosion of digital communication technology in the late 20th and early 21st centuries, the question of what forms of media should be classified as "mass media" has become more prominent. For example, it is controversial whether to include cell phones, video games and computer games (such as MMORPGs) in the definition. In the 2000s, a classification called the "seven mass media" became popular. In order of introduction, they are:
- Print (books, pamphlets, newspapers, magazines, etc.) from the late 15th century
- Recordings (gramophone records, magnetic tapes, cassettes, cartridges, CDs, DVDs) from the late 19th century
- Cinema from about 1900
- Radio from about 1910
- Television from about 1950
- Internet from about 1990
- Mobile phones from about 2000
Each mass media has its own content types, its own creative artists and technicians, and its own business models. For example, the Internet includes web sites, blogs, podcasts, and various other technologies built on top of the general distribution network. The sixth and seventh media, internet and mobile, are often called collectively as digital media; and the fourth and fifth, radio and TV, as broadcast media. Some argue that video games have developed into a distinct mass form of media.
While a telephone is a two way communication device, mass media refers to medium which can communicate a message to a large group, often simultaneously. However, modern cell phones are no longer a single use device. Most cell phones are equipped with internet access and capable of connecting to the web which itself is a mass medium. A question arises of whether this makes cell phones a mass medium or simply a device used to access a mass medium (the internet). There is currently a system where marketers and advertisers are able to tap into satellites, and broadcast commercials and advertisements directly to cell phones, unsolicited by the phone's user.This transmission of mass advertising to millions of people is a form of mass communication.
Video games may also be evolving into a mass medium. Video games convey the same messages and ideologies to all their users. Users sometimes share the experience with each other by playing online. Excluding the internet however, it is questionable whether players of video games are sharing a common experience when they play the game separately. It is possible to discuss in great detail the events of a video game with a friend you have never played with because the experience was identical to you both. The question is if this is then a form of mass communication.
Massively multiplayer online role-playing games (MMORPGs) such as Runescape provide a common gaming experience to millions of users throughout the globe. It is arguable that the users are receiving the same message, i.e., the game is mass communicating the same messages to the various players.
Classical sociological Theory and Mass Media
There are 3 theories to describe the influence of mass media. The website CliffNotes explains in detail the theories with examine the role that mass media plays in modern society. The limited-effects theory, which was originally tested in the 1940s and 1950s, states that "because people usually choose what media to interact with based on what they already believe, media exerts a negligible influence". The class-dominant theory states that "the media reflects and projects the view of a minority elite, which controls it". It continues by explaining that the people who own and control the corporations that produce media comprise this elite. The culturalist theory, which was developed in the 1980s and 1990s, combines the other two theories and claims that "people interact with media to create their own meanings out of the images and messages they receive". This theory states that audience members play an active, rather than passive role in relation to mass media.
In an article entitled Mass Media Influence on Society, rayuso argues that the media is dominated by five major companies (Time Warner, VIACOM, Vivendi Universal, Walt Disney and News Corp) which own 95% of all mass media including theme parks, movie studios, television and radio broadcast networks and programing, video news, sports entertainment, telecommunications, wireless phones, video games software, electronic media and music companies. Whilst historically, there was more diversity in companies, they have recently merged to form an elite which have the power to shape the opinion and beliefs of people. People buy after seeing thousands of advertisements by various companies in TV, newspapers or magazines, which are able to affect their purchasing decisions. The definition of what is acceptable by society is dictated by the media. This power can be used for good, for example encouraging children to play sport. However, it can also be used for bad, for example children being influenced by cigars smoked by film stars, their exposure to sex images, their exposure to images of violence and their exposure to junk food ads. The documentary Supersize Me describes how companies like McDonalds have been sued in the past, the plaintiffs claiming that it was the fault of their liminal and subliminal advertising that "forced" them to perchance the product. The Barbie and Ken dolls of the 1950s are sometimes cited as the main cause for the obsession in modern day society for women to be skinny and men to be buff. After the attacks of 9/11, the media gave extensive coverage of the event and exposed Osama's guilt for the attack, information they were told by the authorities. This shaped the public opinion to support the war on terrorism, and later, the war on Iraq. A main concern is that due to this immense power of the mass media (being able to drive the public opinion), media receiving inaccurate information could cause the public opinion to support the wrong cause.
In his book The Commercialization of American Culture, Matthew P. McAllister says that "a well-developed media system, informing and teaching its citizens, helps democracy move toward its ideal state."
In 1997, J. R. Finnegan Jr. and K. Viswanath identified 3 main effects or functions of mass media. The Knowledge Gap: The mass media influences knowledge gaps due to factors including "the extent to which the content is appealing, the degree to which information channels are accessible and desirable, and the amount of social conflict and diversity there is in a community". Agenda Setting: People are influence in how they think about issues due to the selective nature of what media choose for public consumption. After publicly disclosing that he had prostate cancer prior to the 2000 New York senatorial election, Rudolph Giuliani, the mayor of New York City (aided by the media) sparked a huge priority elevation of the cancer in people's consciousness. This was because news media began to report on the risks of prostate cancer, which in turn prompted a greater public awareness about the disease and the need for screening. This ability for the media to be able to change how the public thinks and behaves has occurred on other occasions. In mid-1970s when Betty Ford and Happy Rockefeller, wives of the then-President and then-Vice President respectively, were both diagnosed with breast cancer. J. J. Davis states that "when risks are highlighted in the media, particularly in great detail, the extent of agenda setting is likely to be based on the degree to which a public sense of outrage and threat is provoked". When wanting to set an agenda, framing can be invaluably useful to a mass media organisation. Framing involves "taking a leadership role in the organisation of public discourse about an issue". The media is influenced by the desire for balance in coverage, and the resulting pressures can come from groups with particular political action and advocacy positions. Finnegan and Viswanath say, "groups, institutions, and advocates compete to identify problems, to move them onto the public agenda, and to define the issues symbolically" (1997, p. 324). Cultivation of Perceptions: The extent to which media exposure shapes audience perceptions over time is known as cultivation. Television is a common experience, especially in places like the United States, to the point where it can be described as a "homogenising agent" (S. W. Littlejohn). However, instead of being merely a result of the TV, the effect is often based on socioeconomic factors. Having a prolonged exposure to TV or movie violence might affect a viewer to the extent where they actively think community violence is a problem, or alternatively find it justifiable. The resulting belief is likely to be different depending of where people live however.
Since the 1950s, when cinema, radio and TV began to be the primary or the only source of information for a larger and larger percentage of the population, these media began to be considered as central instruments of mass control.Up to the point that it emerged the idea that when a country has reached a high level of industrialization, the country itself "belongs to the person who controls communications."
Mass media play a significant role in shaping public perceptions on a variety of important issues, both through the information that is dispensed through them, and through the interpretations they place upon this information.They also play a large role in shaping modern culture, by selecting and portraying a particular set of beliefs, values, and traditions (an entire way of life), as reality. That is, by portraying a certain interpretation of reality, they shape reality to be more in line with that interpretation. Mass media also play a crucial role in the spread of civil unrest activities such as anti-government demonstrations, riots, and general strikes.That is, the use of radio and television receivers has made the unrest influence among cities not only by the geographic location of cities, but also by proximity within the mass media distribution networks.
source: http://en.wikipedia.org/wiki/Mass_media